From when I originally played the game on Xbox 360, there’s no denying that by today’s standards, Guerrilla is wildly uneven in virtually every other aspect of its design.
While a few titles in the years since its release have toyed around with the idea–notably Crackdown 3 overpromising and underdelivering on its “cloud-computing” powered destruction– Red Faction: Guerrilla still remains one of the best examples of destruction done right in a game. While titles like Red Dead Redemption 2 and The Legend of Zelda: Breath of the Wild have challenged and pushed the boundaries of the genre in terms of immersion, there’s something to be said for Red Faction: Guerrilla‘s dedication to creating a world that’s just plain fun, especially when that’s combined with the game’s signature feature: fully-destructible objects and environments. Having arrived just over ten years ago, Red Faction: Guerrilla represents a curious look at how much (and possibly how little) open-world games have progressed in the past decade.